Wednesday, May 29, 2013


After i modeled and rendered my roof textures i imported them into unity, after putting them into unity the textures were scrambled, even after trying the suggestions Justin(Level design teacher/lovely man) and other classmates suggested i could not get the texture to wrap properly when imported to unity.
Although it was frustrating, I decided it was not worth the stress it was causing as the roof is hardly seen in my gameplay.

Tuesday, May 28, 2013

For the walls of the ice village i started with a simple box and added a noise modifier, after that i downloaded an ice cube texture and created a bump map using photoshop
i constructed the arches and then duplicated them and arranged them to create this sort of dome to be used as the walls of the village

Saturday, May 25, 2013

Using the same technique i modeled supply crates and textured them.
also here are the flaming barrel torches which are cylinders beveled out to give them an oil barrel look, i also added a rusted metal texture to them to give them a rough but nice looking texture

Using 3DSMax i started off with simple box's and extruded out the roof of each bulding, i then used the inset to tool to make a smaller area to pull up to the give the slanted roof.
i modeled 3 buildings but will be able to copy them to fill out the camp scene in my game level

Asset List

-camp building one
-camp building two
-helipad
-barrel fires
-supply crates
-Ice village walls
-ice village buildings
-skybox
-unity level editor

Wednesday, May 8, 2013

Map level


for my game level the player will start at objective one where a briefing and mission instructions are given, the player is informed that supplies have gone missing and the natives are responsible.(objective 1)
after moving down the ramps and slope the player pass a small ice village where the natives reside and a small fight will take place (objective 2)
The player will be lead through the level by flaming barrels which add a nice effect and instruct the player well.
as they reach further down they notice some have been tipped and a trail leads to a lake where the missing supplies are found(objective 3)

Game update

After working on my game level new ideas for the story began to spring up, my new main storyline for the game involves a miner landing on the planet to assist in the mining process, after the introduction of the game the miner will venture to the mining site where they are intercepted by a small troop of aliens, after defeating the aliens, the miner goes into the mine shaft and begins work, while mining he is the first to strike the rich resource. But it isnt an ordinary mineral, the material that the humans were hoping to mine is actually "the life force" of the planet and takes over his body giving him great power instructing him to end the humans efforts because they are killing the planet. The game will then consist of the player using their new power to defeat the army that is coming to invade the ice planet.
After defeating the army, the life force of the earth tells the player of the great evil it was in place to protect, and as the bearer of the power he is the one destined to defeat it.