Wednesday, June 5, 2013
Wednesday, May 29, 2013
After i modeled and rendered my roof textures i imported them into unity, after putting them into unity the textures were scrambled, even after trying the suggestions Justin(Level design teacher/lovely man) and other classmates suggested i could not get the texture to wrap properly when imported to unity.
Although it was frustrating, I decided it was not worth the stress it was causing as the roof is hardly seen in my gameplay.
Tuesday, May 28, 2013
For the walls of the ice village i started with a simple box and added a noise modifier, after that i downloaded an ice cube texture and created a bump map using photoshop
i constructed the arches and then duplicated them and arranged them to create this sort of dome to be used as the walls of the village
i constructed the arches and then duplicated them and arranged them to create this sort of dome to be used as the walls of the village
Saturday, May 25, 2013
Asset List
-camp building one
-camp building two
-helipad
-barrel fires
-supply crates
-Ice village walls
-ice village buildings
-skybox
-unity level editor
-camp building two
-helipad
-barrel fires
-supply crates
-Ice village walls
-ice village buildings
-skybox
-unity level editor
Wednesday, May 8, 2013
Map level
for my game level the player will start at objective one where a briefing and mission instructions are given, the player is informed that supplies have gone missing and the natives are responsible.(objective 1)
after moving down the ramps and slope the player pass a small ice village where the natives reside and a small fight will take place (objective 2)
The player will be lead through the level by flaming barrels which add a nice effect and instruct the player well.
as they reach further down they notice some have been tipped and a trail leads to a lake where the missing supplies are found(objective 3)
after moving down the ramps and slope the player pass a small ice village where the natives reside and a small fight will take place (objective 2)
The player will be lead through the level by flaming barrels which add a nice effect and instruct the player well.
as they reach further down they notice some have been tipped and a trail leads to a lake where the missing supplies are found(objective 3)
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